[Soot-list] Missing callgraph edges with Spark

Faridah Akinotcho faridath.akinotcho at yahoo.fr
Tue May 10 15:27:37 EDT 2022


 Hi Prof. Dr. Arzt, Prof. Dr. Bodden,
I followed your recommendations of using Flowdroid and preprocessors, instead of Soot, for which I thank you once again.
While it did provide me with a much more precise callgraph on the example I showed before, some of the edges that were found previously by Soot are now missing, and from a first look, it seems those are all within fragment lifecycles (e.g onViewCreated). Is there anything regarding how fragment classes are handled by Flowdroid which you believe could explain this behavior?
Best regards,Faridah Akinotcho 
    Le lundi 9 mai 2022, 19:27:11 UTC−7, Faridah Akinotcho <faridath.akinotcho at yahoo.fr> a écrit :  
 
  Thank you for clarifying this! I'll try setting up my analysis within this Flowdroid callback instead.

Best regards,Faridah Akinotcho

    Le lundi 9 mai 2022, 12:12:00 UTC−7, Arzt, Steven <steven.arzt at sit.fraunhofer.de> a écrit :  
 
 Dear Faridah,

You can call SetupApplication.addPreprocessor() to add a callback that gets invoked once the callgraph construction is done in FlowDroid. The interface has two methods, one before and one after callgraph construction. You just need to use the FlowDroid API, i.e., the SetupApplication class. That should be fairly simple.

Best regards,
  Steven

-----Original Message-----
From: Soot-list <soot-list-bounces at CS.McGill.CA> On Behalf Of Faridah Akinotcho
Sent: Montag, 9. Mai 2022 21:11
To: Eric Bodden <eric.bodden at uni-paderborn.de>
Cc: Soot-list <soot-list at cs.mcgill.ca>
Subject: Re: [Soot-list] Missing callgraph edges with Spark

Hi Prof. Dr. Bodden,

Thank you for the reply! I am using bare Soot because I am trying to add a wjtp subphase and I couldn't figure out how to do with Flowdroid without having to extend it and override constructCallgraph. Would there be a way for me to this with Flowdroid?

Best regards,
Faridah Akinotcho

Le lundi 9 mai 2022, 05:20:22 UTC−7, Eric Bodden <eric.bodden at uni-paderborn.de> a écrit : 


Hi Faridah. 


When creating callgraphs for Android you should be using our Soot-extension FlowDroid because it models Android’s lifecycle. When you use bare Soot then the callgraph will be very incomplete. Are you using FlowDroid already?


Cheers
Eric



    On 9. May 2022, at 00:11, Faridah Akinotcho <faridath.akinotcho at yahoo.fr <mailto:faridath.akinotcho at yahoo.fr> > wrote:

    Hi,

    I am using Soot (org.soot.oss 4.2.1) to perform an interprocedural analysis on Android methods (in the wjtp phase). To this end, I am extracting reachable methods from Android lifecycles using Scene.v().getCallgraph().edgesOutOf(method). However, I noticed that some virtual and special edges seem to always be missing from the returned set. For e.g, given:

    class B extends A{
        void onCreate(...){
            setContentView(C0027R.layout.merge);
            super.onCreate(bundle);
            setNextActivity(C.class);
        }
    }
    
    class A{
        public void setNextActivity(){
            ...
        }
    }

    When computing the reachable methods for B.onCreate(), neither setContentView, super.onCreate or setNextActivity are included as targets for the outgoing edges (only clinit is returned). However, when using CHA instead of Spark, these are part of the returned set (along other overapproximations), so I am assuming there might be some issue when performing the points-to analysis. Here are the options I am using:

    Options.v().set_src_prec(Options.src_prec_apk);
    Options.v().set_output_format(Options.output_format_none);

    Options.v().set_no_bodies_for_excluded(true);
    Options.v().set_allow_phantom_refs(true);
    Options.v().set_android_jars(androidJar);

    Options.v().set_process_dir(Collections.singletonList(apkPath));
    Options.v().set_soot_classpath(androidJar);
    Options.v().set_process_multiple_dex(true);

    Options.v().set_whole_program(true);
    Options.v().setPhaseOption("cg", "all-reachable:true");
    Options.v().setPhaseOption("cg.spark", "on");
    Options.v().setPhaseOption("cg.spark", "verbose:true");
    Options.v().setPhaseOption("cg.spark", "string-constants:true");

    Options.v().setPhaseOption("jb.ulp", "off");
    
    Main.v().autoSetOptions();
    Scene.v().loadNecessaryClasses();



    I would greatly appreciate any pointers about what I might be missing (maybe an option that wasn't set properly) or what the problem could be.

    Best regards,
    Faridah Akinotcho

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