Results
Second Order Approximation of Continuous Movement
Line
Remarks:
- The 2nd order approximation provides a perfect mapping with the real
movement of the player. This is because we have an ideal situation
where the player's movement is a continuous function of 2nd order. So
only a single update is actually required.

Remarks:
- Again because of network latency and the increase in velocity, the real
error keeps growing.
